Outcome 3
almost genius
Professional Development Outline
almost genius
20Time Newsletter
This was a very purposeful project. It was a great way to put all of our research and resources in one place. The best part, it's public to share with colleagues in the instance that it's requested; right then and there. To contribute to the group, I completed the book reviews. I included the review written for our Deep Play Quickfire from our F2F meeting in East Lansing. I've become the voluntary editor of all our group work. I translated our outline into the cohesive digital newsletter using smore. Smore was a great resource I plan to use it again and even use it with my students, possibly in my imagineIT project.
Outcome 2
almost genius
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Outcome 1
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Tinker Tale: Take Two Deep play in my classroom has begun, well, not exactly quite yet. Follow me along my journey with implementing 20 time into my classroom. In this PowToon I share some of my current struggles and what I'm most looking forward to. I'm taking some BIG risks hoping it rewards my students.
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Tinker Tale: Take One Our Deep Play topic is "Genius Hour." An idea pioneered by Google that allows their employees to spend 20% of their time working on personal projects, often working towards solving a problem. In our group, we'll learn how to implement 20 time in our classrooms over the course of the 2016/2017 school year.
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